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	<title>Superhuman Limited</title>
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	<link>https://weareallsuperhuman.com</link>
	<description>Putting people first</description>
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		<title>BEYOND THE USER JOURNEY: A CRASH COURSE IN SYSTEMS THINKING</title>
		<link>https://weareallsuperhuman.com/beyond-the-user-journey/</link>
		
		<dc:creator><![CDATA[Louisa Heinrich]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 16:43:40 +0000</pubDate>
				<category><![CDATA[Seminars]]></category>
		<category><![CDATA[systems thinking]]></category>
		<category><![CDATA[user journey]]></category>
		<guid isPermaLink="false">http://weareallsuperhuman.com/?p=350</guid>

					<description><![CDATA[Next date: TBC

]]></description>
										<content:encoded><![CDATA[<p><span id="more-350"></span></p>
<p><strong>The digital world grows more complex every day, and to deliver to extremely tight timescales, we’ve developed tools, methods and shortcuts that enable us to get the MVP out the door.</strong></p>
<p>But these methods are limited to only the personas and user journeys we expect &#8211; they are the beginning, not the end. And increasingly, as we enter a world of connected objects, wearables, environments and other experiences that go beyond the screen, a set of linear journeys just doesn’t do the job anymore.</p>
<p>Going beyond the journeys we can imagine, freeing the user to engage however they see fit, isn’t easy, but it’s important &#8211; and it’s illuminating, and fun. This seminar will help you develop lateral and systems thinking skills that help you think beyond the linear, uncovering new directions and opportunities to connect and engage with users.</p>
<p><strong>Next date: TBC</strong></p>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Tools you’ll learn to use:
</div>
<div class="sp-body folded">
<ul>
<li>Lateral thinking puzzles &#8211; interactive games designed to get you thinking outside of your ‘normal’ pathways</li>
<li>Scenario encoding and decoding &#8211; exercises to help you think more creatively and laterally about a problem</li>
<li>Experience Map</li>
<li>Etiquette Guidelines &#8211; an alternate or complement to traditional User Journeys, this tool defines the behaviour of a product or service based on the qualities of its relationship to the user, rather than by limiting its capabilities</li>
</ul>
</div>
</div>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Especially recommended for:
</div>
<div class="sp-body folded">
<ul>
<li>Product Managers (startup or corporate)</li>
<li>Founders</li>
<li>Heads of UX</li>
<li>Heads of Innovation</li>
<li>Product &amp; Service Designers</li>
<li>Investors</li>
</ul>
</div>
</div>
<p><a href="mailto:seminars@weareallsuperhuman.com?subject=Systems Thinking session">Contact us</a> about this session.</p>
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		<item>
		<title>WHY IS MORE IMPORTANT THAN WHAT: RESEARCH &#038; MEASUREMENT</title>
		<link>https://weareallsuperhuman.com/why-is-more-important-than-what/</link>
		
		<dc:creator><![CDATA[Tommy Rockett]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 16:38:13 +0000</pubDate>
				<category><![CDATA[Seminars]]></category>
		<guid isPermaLink="false">http://weareallsuperhuman.com/?p=344</guid>

					<description><![CDATA[Next date: TBC

]]></description>
										<content:encoded><![CDATA[<p><span id="more-344"></span></p>
<p><strong>People are the heart of every system, and it’s people who will make or break your product &#8211; so it stands to reason that the more you know about your customers, the more successful you’ll be.</strong></p>
<p>Lots of data isn’t necessarily the answer. It’s not enough to know what happened; in order to respond effectively you also need to know why. This seminar will expose you to the various ways of uncovering your customers’ &#8220;why&#8221; so that you can more effectively measure success and identify opportunities for improvement, or even entirely new products.</p>
<p><strong>Next date: TBC</strong></p>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Tools you’ll learn to use:
</div>
<div class="sp-body folded">
<ul>
<li>DNA Framework &amp; Strategic Roadmap (Review)</li>
<li>Experience Map (Extended) &#8211; includes the ways different customers see and interact with your product and extends outward to before and after the engagement, to identify drivers, ecosystem plays and lateral opportunities</li>
<li>Archetypes, Personas and Segmentation &#8211; the benefits and pitfalls of various ways of profiling your customers</li>
<li>Introduction to research methods &#8211; hands-on primer on Generative and Evaluative research types and methods used throughout the product and innovation process, including observational/ethnographic, market research, co-creation and user testing</li>
<li>Discussion Guides &#8211; how to construct an insightful conversation</li>
</ul>
</div>
</div>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Especially recommended for:
</div>
<div class="sp-body folded">
<ul>
<li>Product Managers (startup or corporate)</li>
<li>Founders</li>
<li>Heads of UX</li>
<li>Heads of Business/Finance</li>
<li>Heads of Innovation</li>
<li>Investors</li>
</ul>
</div>
</div>
<p><a href="mailto:seminars@weareallsuperhuman.com?subject=Why is more important than what">Contact us</a> about this session.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>MAGIC MOMENTS: CUSTOMER CENTRED MONETISATION</title>
		<link>https://weareallsuperhuman.com/monetising-real-value/</link>
		
		<dc:creator><![CDATA[Tommy Rockett]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 16:20:18 +0000</pubDate>
				<category><![CDATA[Seminars]]></category>
		<guid isPermaLink="false">http://weareallsuperhuman.com/?p=341</guid>

					<description><![CDATA[Next date: TBC

]]></description>
										<content:encoded><![CDATA[<p><span id="more-341"></span></p>
<p><strong>Your product is fresh and innovative; your business model should be too. Great ideas are often developed without much thought about monetisation, and when models are bolted on later they can be counter-productive.</strong></p>
<p>Finding the places where customers perceive the most value is a great way to avoid the negative feedback loop of “I’ll annoy you with ads until you pay me to stop.” It is a demonstrated fact that people will pay what they think is fair for something they find valuable.</p>
<p>This seminar will cover techniques for identifying the ‘magic moments’ that bring your customers the most satisfaction. This will enable you to create a monetisation framework that’s suited to your business, your customers and your brand.</p>
<p><strong>Next date: TBC</strong></p>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Tools you’ll learn to use:
</div>
<div class="sp-body folded">
<ul>
<li>DNA Framework &amp; Strategic Roadmap (Review)</li>
<li>Experience Map</li>
<li>Magic Moments &#8211; tell the stories of the interactions, exchanges and outcomes that mean the most to your customers</li>
<li>Pricing &amp; Revenue Framework &#8211; defines individual revenue streams and pricing to be used in forecasting</li>
</ul>
</div>
</div>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Especially recommended for:
</div>
<div class="sp-body folded">
<ul>
<li>Product Managers (startup or corporate)</li>
<li>Founders looking to monetise a new or existing product</li>
<li>Investors</li>
</ul>
</div>
</div>
<p><a href="mailto:seminars@weareallsuperhuman.com?subject=Magic Moments Session">Contact us </a>about this session.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>FROM MVP TO MLP: MAKE YOUR PRODUCT LOVABLE</title>
		<link>https://weareallsuperhuman.com/from-mvp-to-mlp/</link>
					<comments>https://weareallsuperhuman.com/from-mvp-to-mlp/#respond</comments>
		
		<dc:creator><![CDATA[Louisa Heinrich]]></dc:creator>
		<pubDate>Fri, 04 Oct 2013 12:03:30 +0000</pubDate>
				<category><![CDATA[Seminars]]></category>
		<guid isPermaLink="false">http://weareallsuperhuman.com/?p=1</guid>

					<description><![CDATA[Next date: TBC

]]></description>
										<content:encoded><![CDATA[<p><span id="more-1"></span><br />
<strong>Minimum Viable Product is as ambiguous as it is ubiquitous &#8211; what are the criteria for viability, and who decides?</strong></p>
<p>The reality is that your customers will decide whether your product is viable for them or not, and they vote with their downloads, engagement and reviews. The truth is, your product isn’t viable until it’s loved: perception is reality and a lasting emotional connection is the holy grail. You need to aim for a Minimum Lovable Product.</p>
<p><strong>Next date: TBC</strong></p>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Tools you’ll learn to use:
</div>
<div class="sp-body folded">
<ul>
<li>DNA framework &#8211; translates your business goals into customer value</li>
<li>Strategic Roadmap &#8211; a foundation for prioritising features and new ideas so that they deliver maximum customer value</li>
<li>Experience Map &#8211; helps you understand how different customers see and interact with your product</li>
</ul>
</div>
</div>
<div class="sp-wrap sp-wrap-super">
<div class="sp-head" title="Expand">
Especially recommended for:
</div>
<div class="sp-body folded">
<ul>
<li>Product Managers (startup or corporate)</li>
<li>Founders looking to pivot or launch a new idea</li>
<li>Heads of UX</li>
<li>Investors</li>
</ul>
</div>
</div>
<p><a href="mailto:seminars@weareallsuperhuman.com?subject=MVP vs MLP">Contact us</a> about this session.</p>
]]></content:encoded>
					
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